Friday, October 25, 2013

Screwdriver





Lighting

The Christmas lights are still in the making, but I'm currently making a fifty in this class so I felt it was okay to post it. The moon needs to have a slightly lower glow intensity also.

Wednesday, October 2, 2013

Camera Angles



Extreme Long Shot--An extreme long shot can be taken from as much as a quarter of a mile away and is commonly used as a scene-setting establishing shot
 Camera angle: Extreme Long Shot









Long Shot--Generally a shot that shoes the image as approximately life size.
 Camera angle: Long shot

Full Shot--typically shows the entire object or human figure and is usually intended to place it in some relation to its surroundings


Mid-Shot--contains a figure from the knees/waist up and is normally used for dialogue scenes, or to show some detail of action
Camera angle:  Medium shot
Close-Up--Shows very little background, and concentrated either on a face of a specific detail of a scene
Camera angle: close up

Extreme Close-Up--magnifies beyond what the human eye would see in reality, with no background detail whatsoever
Camera angle:  Extreme Close Up
Bird's-Eye--shows a scene from directly overhead, very unnatural and strange


High Angle--camera is elevated above the action to give a general overview



Eye Level--fairly neutral spot; the camera is positioned as though a human is actually observing a scene


Low Angle--These increase height and give a sense of speeded motion and give the viewer a sense of confusion or powerlessness


I like the extreme long shot (obviously not for all purposes), the mid shot, and the close up shot (also not for all purposes).


Friday, September 13, 2013

Lesson 2 Lightpost and Oil Drum


For the lightpost, I made it a little less boring (or tried to, at least) then put a light bulb that looks too much like an egg in it. The barrels were made by revolving a curve.

Monday, September 9, 2013

Lesson 1

I added the awnings and the wires now lesson one is finished!

Tuesday, September 3, 2013

Alley Medium Shot

So basically, what I've made so far is the plain buildings and the street lights. The tools I used were the move tool, the scale tool, and the rotate tool. Positioning the buildings to where the alley looked continuous and not a straight line kind of sucked (mainly because I kind of sucked at ROTATIONS), but I got it so that's okay. The street lights were made using the component type selection tool and messing with the position of vertices.

Monday, May 6, 2013

Reflection Paper

I guess I'm just supposed to paste the paper into this post, so here goes:

Friday, April 12, 2013

Advertisement

For this, I mixed a black and white and a color photo to get this faded look. The perfume bottle was a pretty rough selection, so I had to use the opacity mask, blur tool, and different blending options. The fonts are not really my favorite (me being a font snob) but they'll do,

Thursday, April 4, 2013

Nose Alteration

By using the Liquify filter, this girl's nose was "fixed".

Removing objects from photos

So by removing the chair from this photo, the guy appears to be floating of falling off the other chair on the side.